AI Insights · Timothy · October 2022
Top 5 Hypercasual Games in Greece for Q3 2022 on Unified Platforms
Discover the performance trends of the top 5 hypercasual games in Greece for the third quarter of 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the hypercasual gaming sector in Greece saw varied performance metrics across the top 5 games on unified platforms, as reported by Sensor Tower. Here’s a closer look at the weekly trends in downloads, revenue, and active users for these popular games:
Athletics Mania: Track & Field from POWERPLAY MANAGER, s.r.o. experienced a notable fluctuation in weekly revenue, peaking at approximately $590 in the last week of September. Weekly downloads saw a significant increase in mid-August, reaching 422, while weekly active users peaked at 540 during the same period.
Bus Simulator : Ultimate from Zuuks Games maintained a steady revenue stream with a high of $259 at the end of June. Weekly downloads exhibited a decreasing trend, starting from 2.7K in late June and dropping to just over 1K by the end of September. Active users also showed a decline, from a high of 11.1K in mid-July to around 6.1K by the end of the quarter.
Bimi Boo Kids Learning Games for Toddlers FZ LLC's Baby coloring book for kids 2+ saw a moderate revenue peak of $87 in late July. Downloads remained fairly stable throughout the quarter, with a maximum of 259 in early August. Active users peaked at 403 in mid-August before stabilizing around the 270 mark by the end of September.
Mudness Offroad Car Simulator by MIDNIGHT GAMES S.R.L. showed a promising increase in downloads, starting from 46 in late June and reaching 301 by the end of September. Revenue peaked at $67 in mid-September, while active users saw a continuous rise, peaking at 1K in the final week of September.
FF Diamonds Cube: Brain Puzzle from Oleksii Yudintsev had a modest performance with revenue peaking at $49 at the end of June and remained relatively low throughout the quarter. Downloads were minimal, with no significant data in the latter half of the quarter. Active users saw a slight decline from 273 in late June to 213 by the end of September.
For more detailed insights and further data, visit Sensor Tower.